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Testing and Interactions

Now that I had the rover moving along it was time to start seeing how it would interact with different potential level elements. I had already started planning for there to be various sizes of craters, chasms, boulders and land mines for the player to avoid. Getting a...

A Working Prototype

Now to finally dig in to Unity and get a working prototype happening. One of the first choices to make was if I was going to use the built in Unity physics engine or try to create my own. For something like a 2D platformer I had some experience with making my own...

Getting Started

I had the idea in my head of an endless runner mixed with a side scrolling shooter. Taking heavy inspiration from some of the earliest games in the genre such as Moon Patrol and Galaxian as well as other SNES, Genesis and Arcade classics. Lots of obstacles to jump...

The Start

This is the start! I’m making a game. After failing to find the inspiration to follow through on some of my other earlier concepts and experiments I finally started on something I’m confident in. Some quick background: I’m a professional designer and...