The game feels like it has made a huge leap since the early days of the first prototype. I also threw together an equally pixel art UI and tried out a shader that would keep sprite textures within a pixel grid and prevent the low resolution pixels in sprites from ‘rotating’. Unfortunately this didn’t quite pan out as the fine details of the weapon barrel would become a mess and disabling it for only the barrel looked even weirder.
Despite some background glitches and the flood of errors as the level gen ran out of values this moment was a huge success for the game. The level generator worked! Not to say there wasn’t a pile of bugs to work out but this was a massive milestone for progress.
Recon Auth Signing Out